When the School of the Arts was founded at NYU in 1965, it was heralded as a daring adventure—to be a school unlike any other. The challenge was met, and over nearly 60 years years, the school emerged as the country’s preeminent center for the study of the performing, cinematic, and emerging media arts. Tisch’s breadth of excellence across departments is unique and world-renowned. Students can earn a BA, BFA, MA, MFA, MPS, or PhD in a wide range of disciplines uniquely integrated in one school within a global research university. Artists, scholars, and innovators come from around the world to study acting, animation, arts politics, cinema, collaborative arts, dance, design, film, game design, interactive media, performance, photography, preservation, and writing for musical theater, stage, screen, and television.
NYU Tisch School of the Arts
New York, NY 10003
The Game Center is the Department of Game Design at the Tisch School of the Arts. Its mission is to graduate the next generation of game designers, developers, entrepreneurs, and critics, and to advance the field of games by creating a context for advanced scholarship and groundbreaking work. The NYU Game Center is dedicated to the exploration of games as a cultural form and game design as creative practice. Our approach to the study of games is based on a simple idea: games matter. Just like other cultural forms—music, film, literature, painting, dance, theater—games are valuable for their own sake. Games are worth studying, not merely as artifacts of advanced digital technology, or for their potential to educate, or as products within a thriving global industry, but in and of themselves, as experiences that entertain us, move us, explore complex topics, communicate profound ideas, and illuminate elusive truths about ourselves, the world around us, and each other.
Associate Professor of the Arts